Zoltán Gócza’s UX Myths Poster Series

You might already be familiar with Zoltán Gócza’s UX Myths, but check this out: That’s Com created posters for the myths and you can download all of them here.

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What Makes a Strategist by James Caig

Excellent read over at Medium by @jamescaig about what makes a strategist. I love this line of thinking: stripping away jargon and hubris and just working towards making things simple. I absolutely try to do this whenever possible. It’s definitely not always easy.

“We research problems until we know them inside out. We are rigorous, curious, and open-minded. We want to know why. We ask questions, formulate hypotheses. We seek different sources and counter-arguments. We reconcile and understand.

But understanding something is only the start. We then need to communicate to others: creatives, clients, people. That means resisting the temptation to share the full complexity of what we (think we) know. Quantity of output doesn’t equate with quality of thinking. It may dazzle people, but that’s not necessarily a good thing.”

Thinking strategically is not unlike working towards good design: it’s hard work to say very little.

Read the whole piece at Medium.

The Future of the Design Agency

“Well, not quite. What’s actually happening, according to friends at agencies, is that client’s willingness to buy design from agencies is decreasing, and project budgets have been shrinking. And the prevailing theory is that this is happening because companies are building in-house teams, and that’s where their ‘design budgets’ are going. Whereas in the past, a company might spend 20% of a design budget internally and 80% externally, that’s now swapped.”

More thoughts on where design agencies are headed by Peter.

Kubrick’s Chicago 1949

Kubrick's steel worker

Check out more of Stanley Kubrick’s Chicago photos at Mashable.

Video Essay: Malick’s Voiceovers

Terrence Malick: The Art of Voiceover from Kevin B. Lee on Vimeo.

On Sharing Experiences

“…the joy from an unusual experience fades quickly, but the sting of not fitting in because we didn’t share an experience with our peers—even a crappy one—lingers.”

Olga Khazan for The Atlantic

Cognitive Barriers & Cognitive Load

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“Some of the most important decisions UX designers make are those they don’t even think about. It’s generally understood that creating an intuitive interface is important, but few people are really good at articulating what makes an interface intuitive. This is where the concepts cognitive load and cognitive barriers play a huge role.”

Read more.

A Disorder of Prediction

Illustration: Jose-Luis Olivares/MIT

From MIT News:

“From the perspective of the autistic child, the world appears to be a ‘magical’ rather than an orderly place, because events seem to occur randomly and unpredictably. In this view, autism symptoms such as repetitive behavior, and an insistence on a highly structured environment, are coping strategies to help deal with this unpredictable world…”

Norway Time Lapse

NORWAY – A Time-Lapse Adventure from Rustad Media on Vimeo.

Minecraft Mega City

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The Minecraft Mega City has been in development for two years, and is simply amazing. Don’t miss the video.

Carrie Witherell

By Carrie Witherell

Relics.

Free eBooks for Designers

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Courtesy UltraLinx.

Dark UI as Sexism

“If you write software that enables harassment and stalking, or makes it difficult for users to protect their personal information, you’re disproportionately driving women off of your platform or making them do extra work. Respecting user’s privacy and emphasizing consent in software design is fundamentally an issue of equality — not just gender, but across the board.” –Kat, “Ways Men in Tech are Unintentionally Sexist

Her entire piece should be required reading, but that piece in particular really grabbed me when Joel pointed to it.

Medium: How Bad UX Killed Jenny

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When most of us design a User Interface, and fail at basic usability, the worst that happens is that our product fails. Yet, when the designers of this system, or even an airplane’s cockpit, fail at their design, there are real physical harms. With so much on the line, you would think these industries would have hired the best designers in the world to carefully craft the User Experience. But they don’t.

Highest Priced Photographer Alive

photo by andreas gursky

Gursky’s May Day V (2006), at Matthew Marks.

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